lunes, 30 de enero de 2012

Facial Rigging and control panel!




It's been a hell of a weekend, working so many hours, trying to figure out how to do this rigging properly using CAT and 3ds max, since all the tutorials I found in bone rigging where done in Maya with the normal skeleton. I could have used Maya directly using the instructions in the tutorials straight away but I knew that if I tried I would end up finding the way...
Having this kind of setup makes animating so much funnier and easier...
I will upload a video of my new toy soon :)

jueves, 19 de enero de 2012

Faith caricature: going realtime with it




Here we go! A video of the progress I've been doing with my Faith cartoon model. After retopologizing, baking normals, etc... I rendered this video. The only thing that I still need to model is the inner of the mouth and I'll probably begin rigging and animating it in no time. That will be if the urge of doing something say... more photorealistic doesn't grows too much.


So the final model is a bit above 7k triangles and uses a couple of 2048 textures. Everything is going all right :)

lunes, 9 de enero de 2012

Faith from Mirror's Edge cartoonish caricature.


A sculpt I've been working on today. I'm a great fan of Mirror's Edge. In the next days I'll probably take it through the whole proccess of baking and then rigging. I would like to do some animation tests with this model :)

viernes, 6 de enero de 2012

ZBrush Sculpting Exercise


This is the latest sculpting exercise I've done in zbrush. It took me about 4 days, 3 hours each day. I've spend a lot of time this christmas studying anatomy again, back on my books and sketching on paper. I also did like a couple full-body quick sculpts to recap all I knew, but after it I felt like I wanted to model something more final. Voilà!