miércoles, 13 de marzo de 2013
sábado, 12 de enero de 2013
Illustrating Dungeon Defiler for the IPad
During the second half of the year 2012, I spent most of my time working as an illustrator.
I made this game working with The Game Kitchen during the month of August.
These are some of the drawings I made for them. You can find the game for free in the appstore.
It was a small project, and we finished it in around a month. I had a list with lots of illustrations from the game designer, and completed 2 or 3 illustrations every day.
It's funny to remember how the idea of this game was originated. I was spending the week in Barcelona, attending the Gamelab events. I was with my coleagues from TGK and we were having a meeting. As I'm not actually an employee I was kind of absent, drawing in my sketchbook. I had not drawn anything for a few days so I was drawing eagerly.
My friend Enrique had this idea of making a simple game inspired in more complex role games in his mind and as he saw my drawings he exclaimed something like "OMG it would be awesome if we made a game using drawings like these!," in that enthusiastic way he does. He took pencil and paper and drawed a logo that read "Lucky Dungeons." One of the letters was a sword and there was some skulls in it too. We had a camera and we had fun making noises and we had these pieces of paper that we used to record how the start screen would look like.
We set to the task and a month and a half after this day the game was in the appstore :)
jueves, 23 de agosto de 2012
Game ready prop models
I updated my portfolio with a couple of new prop models. I made then in like 12 hours each from a concept that was delivered to me, as part of a test requested by an outsourcing company that I got to know through a post in the polycount.com forums
I made them in zbrush, sculpted, and textured them in photoshop. This is the concept I used for making then:
I would have added a bit more relief to the chest, but I had a poly count limit of 2k that I had already reached... And didn't want to use too much time. With a few more polys I would have left the topology ready for some animation :)
The topology could be better but it certainly allows some animation as it is now.
I made this pose mimicking the concept
martes, 7 de agosto de 2012
Holiday sketch!
So this last week I've been on holidays, but I took my notebook and charcoals with me so I could make some drawing if I thought I felt like it.
This one I made was requested by a friend:
I sketched it in pencil and detailed everything using a ballpen.
It was quite tedious to draw all the mountain and background filling the whole space in the a4 but in the end it was worth the effort.
Only a few more pages and I will have completed the 100 pages sketch notebook I bought like 4 months ago.
Over July I've been working with The Game Kitchen in a new 2D mobile and tablet game, drawing the characters and backgrounds. It's been a quick development, we took only 4 weeks for it, and I ended up drawing like 3 illustrations every day... it's been a madness to do all this work all alone but I'm happy with the results. I'll publish new samples of the work I made as soon as the game it's on the stores!
miércoles, 30 de mayo de 2012
The Dark Knight Motorbike (The Batpod)
[UPDATE, playing with materials and ilumination]
During this last 5 days I did this:
It's a sculpt in zbrush, I took tons of pictures and schemes I found in the internet as reference. It was quite a challenge, I think it's the first time I make a model with all this quantity of detail and so big.
I made a video:
jueves, 10 de mayo de 2012
2D animation test!
This is my first 2d animation (made in photoshop). I had so much fun doing it this evening!! I didn't expect to have such a great time doing it!!
Edit (14/5/12):
And a couple more!
This ones where a bit more difficult because of the perspective. I did the dog pup the second and much faster. This thing is being an awesome way of practicing character construction and perspective!
martes, 8 de mayo de 2012
sábado, 5 de mayo de 2012
The Wizard, Folds Study
My daily routine has changed quite a bit during this last month. I bought several books in the internet, drawing lessons, animal anatomy, drawing the clothed figure... and a drawing pad. So I dedicate half of the day to studying this, and the other half goes to a game I'm doing with a friend (he programs and I do all the graphics). It'll soon be released to the appstores. To make animations properly I've been studying some traditional animation, so I'm drawing almost full time. I'm improving quite fast!
I spent the day today studying drapery and folds, drawing like 5 or 6 examples of types of folds or so, and during the evening I had fun making this drawing. It was like 3 hours with shading and everything. I used a 2HB pencil for everything.
sábado, 28 de abril de 2012
lunes, 9 de abril de 2012
lunes, 26 de marzo de 2012
Darksiders 2 polycount contest
viernes, 16 de marzo de 2012
Another Fantasy Axe
miércoles, 14 de marzo de 2012
Fantasy Axe
I've spent like a month practicing prop modeling, simple props within a medieval fantasy themed scene. I was trying to make my best in texture and materials. Almost everything I was doing was quite simple, easy to sculpt and texture, and it was looking great. One of my friends sugested that I should try doing complex props from now on, so this fantasy axe is the first of a series of props I'll be working on as an exercise.

It's based on this concept here:
It's based on this concept here:
martes, 13 de marzo de 2012
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