lunes, 30 de enero de 2012

Facial Rigging and control panel!




It's been a hell of a weekend, working so many hours, trying to figure out how to do this rigging properly using CAT and 3ds max, since all the tutorials I found in bone rigging where done in Maya with the normal skeleton. I could have used Maya directly using the instructions in the tutorials straight away but I knew that if I tried I would end up finding the way...
Having this kind of setup makes animating so much funnier and easier...
I will upload a video of my new toy soon :)

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