jueves, 23 de agosto de 2012

Game ready prop models

I updated my portfolio with a couple of new prop models. I made then in like 12 hours each from a concept that was delivered to me, as part of a test requested by an outsourcing company that I got to know through a post in the polycount.com forums I made them in zbrush, sculpted, and textured them in photoshop. This is the concept I used for making then:
I would have added a bit more relief to the chest, but I had a poly count limit of 2k that I had already reached... And didn't want to use too much time. With a few more polys I would have left the topology ready for some animation :)
The topology could be better but it certainly allows some animation as it is now. I made this pose mimicking the concept

martes, 7 de agosto de 2012

Holiday sketch!

So this last week I've been on holidays, but I took my notebook and charcoals with me so I could make some drawing if I thought I felt like it. This one I made was requested by a friend:
I sketched it in pencil and detailed everything using a ballpen. It was quite tedious to draw all the mountain and background filling the whole space in the a4 but in the end it was worth the effort. Only a few more pages and I will have completed the 100 pages sketch notebook I bought like 4 months ago. Over July I've been working with The Game Kitchen in a new 2D mobile and tablet game, drawing the characters and backgrounds. It's been a quick development, we took only 4 weeks for it, and I ended up drawing like 3 illustrations every day... it's been a madness to do all this work all alone but I'm happy with the results. I'll publish new samples of the work I made as soon as the game it's on the stores!