martes, 21 de agosto de 2018

10 things that I learned when I started drawing outside instead of from pictures :

I used to be a lazy ass and didn't draw from life, from a live model, or a still life, on the streets or in nature. Even though most successful artists say drawing from life is an exercise you should do if you want to get good I was lazy (like you may be) and still wouldn't do it.

Here's what I discovered and the benefits that I got from it, when I started doing it. If you are not convinced after this, I'm not trying any further. Why it is better to draw from life than from a picture, from my experience:


You can see better the form that you have in front when you draw from life! A picture has no detph. A picture is only 1 image. Drawing from life you have as many images as you want from the object in front of you (Just move around or move the object).

I.E. I have tried a million times to learn how to draw a pelvis, but didn't understand it until I saw one on a squeleton. Same with other bones. In a picture you can misinterpret it in a houndred different ways. Which leads me to the next point.


A picture is shit, a picture is ONE image.  Imagine a turnaround of a model, that is a bit better.
A 3d model is a step better than that. A 3d model in VR is probably the closest you can get, but still you couldn't touch it. I don't have a lot of experience on VR but I suppose its gonna be big for reference and I plan on getting one when they get a bit cheaper, and its gonna be great I suppose specially to understand landscapes, since most people can't fly...

But imagine this. We spend all this money to make something as close to reality as possible, shouldn't we just ditch all that and see the real deal instead? OK, when possible, but sometimes we have the best reference at our doorstep, or on other humans in front of us, or in the mirror, and we ignore it.

Do you want to study how clothing works? okay, grab as sketchbook and get out or ask a friend, or just go out to the street and there's millions of people all clothed (hopefully) Pick and choose whoever and draw, quick! Do you want to draw plants, rocks, whatever! go to forest, a desert what you have near, and you dont have a bunch of references, you have infinite! 


Drawing from life forces you most of the time to draw at a different scale than what you see. This helps you develop the sense of proportion, if you try to make your model fit in the sketchbook page. 
Also when you a drawing a landscape you need to set limits to it, know from where to where are you drawing on your page. That personally helped me a lot with layin and composition.


Drawing from life helps will get you familiarized to how light works and how we see. Since the range of your tools (pencil or ink) is a lot smaller than digital you are forced to think through your value structure. The ligthest light is a million times lighter than the white in your monitor. The darkest dark has nothing to do with the black on your monitor. This big difference can hit you on the head like a hammer and help you finally understand how values work! 


Since many times we draw from the point of view of a person, what better to get a sense of scale of  the thing that you want to draw than to stand in front of the real actual thing!!! You can't get that from a photograph, at least not the same way.


Specially if you want to draw people or animals, you are gonna get quick. Because the real world moves all the time, and you won't stop sketching. When your model moves, try remembering how it was a few seconds ago to finish as much as you can from your memory. If you paint casts in teh studio there's no problem, but you try painting fruits, They rot, you got a few days for that drawing before things start to get ugly (and smelly).


 If you tried drawing clouds, or a sky, a sunset, dawn, night, day, rainy, blue, whatever... A sky doesn't fit in a single picture. You can't feel the direction of the wind, you don't see the clouds moving, you don't know, if its cold or warm, damp or is there dust in the air... yet all those things affect how the sky looks! You can't get that from a photo, from as many photographs as you wan't. Look at the whole thing, all above and around you and try to make sense of it, I guarantee you, you will start to pick up patterns that will make your concept art much better!

8- COMPOSITION, LEARNING TO SIMPLIFY, AND CHOOSE WHAT IS THE POINT (of your drawing, because many times you won't have time for the accesory)

Let's say you are drawing a person but its moving all the time. You have to learn to simplify that pose to the minium, put those gesture drawing lessons to use, to make sure you capture what was important of the pose (IE the action line, and maybe you exagerate it a bit to make sure you got it)
 Let's say you want to draw a landscape in 15 minutes, because if you wait more, the light is changing. You are forced to simplify what you see in order to put it down, to a bunch of values and colors. This need to rush is not necesarily making your your drawings worse than if you slow down, as long as you always strive to get down the point, to decide what you want to capture and do it. It's not like you can't do those in a slow drawing.


It is a way to meet potential customers or make contacts of any kind. Its also a good excuse to meet with other artists and have fun. If you are an introvert, staying at home all the time will make you even more introverted. If you are doing life or still drawings at an academy you can get this benefit too.
This last one specific to going out to the streets (ok, only in smaller cities), or the country, roads, or whatever. 


If you draw/paint digital most of the time, it gets you on the street. Some fresh air is good from time to time.

These are a few points but I can't tell how many times I was strugling with something that I learned in theory and then seeing it in nature , or whatever, in 3d in front of me, I was awestruck how obvious it was, yet when we don't go out much, we don't notice, because in 2d paper it really isn't that obvious.

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viernes, 6 de abril de 2018

Blasphemous Concept Art (II)

The game is nearing the start of the production stage, which means we've done a lot of the concept art already. I can't show all of it yet, but here's a curated selection of what we have been realeasing during the last few months.

This two are interrelated, they are members of the same religious order, the woman dies protecting the man and is transformed into a guardian ghost for eternity.

This one is essencially a lore character of the game Blasphemous, whose wife dies giving birth in a cave they take shelter in. He prays for a way to save his newborn child as he doesn't have anything he could eat. The divinity provides a twisted solution to his request.

A painting I did for Blasphemous. It shows a cult of people from the land of Orthodoxia that tries to cure a leper by kissing his wounds and praying. It probably didn't worked. 
I tried to make this painting look Baroque-ish.

This two would be a pilgrim that would be a friendly NPC and the tied girl would be a martyr that by divine grace receives in her body the injures of those that she prays for.

Aside form the work for Blasphemous I'm now going to a local academy, where I am learning traditional medium and going to life drawing classes. I normally post my exercises, doodles and sketches, at my new instagram. You can follow me here:

martes, 27 de junio de 2017

Blasphemous Concept Art

One of the big projects I've been working on lately its the game Blasphemous, successfully funded through kickstarter a few days ago, with 666% of the goal we set for funding.

It's a pixel art metroidvania set in a dark fantasy world inspired by the aesthetics of our local religion.

2016 Recap (II): Digital paintings and concept art.

I set up an artstation where all my 2d art can be viewed confortably:

Nevertheless, I'm going to keep uploading galleries here. I love the fact that this blog contains everything that I created since I quit my job as a programmer.


I made a lot of work for this indie game that is gonna release soon that is called Jettatura. It is a fantasy cartoonish dungeon crawler game. It's being made only by Nick Baker, my client, the wizard programmer and game designer and me as concept artist and 3d modeller. The NPCs in this game are flat billboards but the environment is 3d.

Unseen (indie game early concept art)


Personal work

Even though most of the personal work that I did last year was simply drawing in my sketchbook, I tried to do some digital painting every now and then:



2016 Recap (I) Learning a lot of drawing and painting.

And another year and a half went by and I wish I had kept my blog updated... I'm trying to remember all the things that I did and that now I have to show. Most importantly I tried to prioritize learning with the goal of becoming a better 2D artist and designer. I rejected all new clients for miniature sculpting commissions, and with that extra time:

I made a lot of Schoolism courses, and learned a ton from it, and some of them produced some original illustrations and designs:

I keept studying books, went to some oil painting classes through the year:

Went out sketching a lot, landscape drawing ( I commited to doing 100 drawings in the street throughout the year and by May I had reached that number) , drawing at the zoo, drawing the people around me. I carry my sketchbook and a pen or a pencil everywhere now.

I read some books one of which was the famous Scott Robertson's H2DR, I'm still working out to get everything out of it. This is one of my early attempts at using its methods to design something, in this case some weird looking plane.

The book made me crazy trying to learn as much as I could about perspective. This days I'm practicing my constructions daily.

I leave you with a cartoon of me all sleepy painting the sunrise from my rooftop.

martes, 26 de enero de 2016

2015 recap (Mantic Games, Gamezone and Creating Games)

It's been a super busy year! I didn't had much time to keep this page up to date with everything that was going on. Here's some of the things that I have been doing on miniatures! I kept on working on Heroquest 25th for Gamezone throughout the year and now the game is nearly finished. Have a look at some of the last miniatures I made for it:

I have also made many miniatures for a zombie themed game for the Spanish team Creating Games, some of them I'm really proud of. There's a lot more material out there in their youtube channel but here I preffer to show only images of the printed prototypes

There has been some projects for Mantic Miniatures, I love the dioramas that they do to show the figures in their social media. Since what I do for them is often produced in plastic, the figures take a lot of time to be released. Here's the peacekeepers that I made for them a lot time a ago:

I'm also working on some figures for Mantic Games's new game based on The Walking Dead comic series, I will show here some material very soon.

domingo, 30 de noviembre de 2014

Heroquest 25th figures preview

Heroquest is releasing soon and the guys from Forja y Desvan, managed to publish some videos showing part of the figures that we are making for the game.

Here's the complete list of the videos they uploaded to youtube:

sábado, 22 de noviembre de 2014

2014 recap (V) Deadzone Miniatures for Mantic Games

Mantic Games started recently realeasing some plastic kits I sculpted for them a year ago for Deadzone: the plague zombies and the peacekeepers. They sent me a copy of the plague zombie kit, but I'm still waiting for my Peacekepers (Mantic couldn't distribute them, they just received a load of boxes with copies from the factory, you can see the items in the peacekeeper sprue in the bottom right image).