martes, 27 de junio de 2017

Blasphemous Concept Art

One of the big projects I've been working on lately its the game Blasphemous, successfully funded through kickstarter a few days ago, with 666% of the goal we set for funding.

It's a pixel art metroidvania set in a dark fantasy world inspired by the aesthetics of our local religion.

2016 Recap (II): Digital paintings and concept art.

I set up an artstation where all my 2d art can be viewed confortably:

Nevertheless, I'm going to keep uploading galleries here. I love the fact that this blog contains everything that I created since I quit my job as a programmer.


I made a lot of work for this indie game that is gonna release soon that is called Jettatura. It is a fantasy cartoonish dungeon crawler game. It's being made only by Nick Baker, my client, the wizard programmer and game designer and me as concept artist and 3d modeller. The NPCs in this game are flat billboards but the environment is 3d.

Unseen (indie game early concept art)


Personal work

Even though most of the personal work that I did last year was simply drawing in my sketchbook, I tried to do some digital painting every now and then:



2016 Recap (I) Learning a lot of drawing and painting.

And another year and a half went by and I wish I had kept my blog updated... I'm trying to remember all the things that I did and that now I have to show. Most importantly I tried to prioritize learning with the goal of becoming a better 2D artist and designer. I rejected all new clients for miniature sculpting commissions, and with that extra time:

I made a lot of Schoolism courses, and learned a ton from it, and some of them produced some original illustrations and designs:

I keept studying books, went to some oil painting classes through the year:

Went out sketching a lot, landscape drawing ( I commited to doing 100 drawings in the street throughout the year and by May I had reached that number) , drawing at the zoo, drawing the people around me. I carry my sketchbook and a pen or a pencil everywhere now.

I read some books one of which was the famous Scott Robertson's H2DR, I'm still working out to get everything out of it. This is one of my early attempts at using its methods to design something, in this case some weird looking plane.

The book made me crazy trying to learn as much as I could about perspective. This days I'm practicing my constructions daily.

I leave you with a cartoon of me all sleepy painting the sunrise from my rooftop.