martes, 13 de diciembre de 2011

3D Character "Gladiadora de Fantasía"




Realtime capture of 3ds Max viewport.
Made using Zbrush, 3ds Max, Topogun and Maya.
Got my inspiration from some old 3d model of mine, just feeled like I wanted to remake it after all this time, and to see how far I could take it

I submitted it for a 3d graphics contest in a demo party ([link])
and got second.
The whole character its like 14k triangles, I could have optimized it more but didn't really took time for it since I was working with a fixed deadline... and my objective was in fact make it look good, and not actually to have a good performance or anything.

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