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Realtime capture of 3ds Max viewport.
Made using Zbrush, 3ds Max, Topogun and Maya.
Got my inspiration from some old 3d model of mine, just feeled like I wanted to remake it after all this time, and to see how far I could take it
I submitted it for a 3d graphics contest in a demo party ([link])
and got second.
The whole character its like 14k triangles, I could have optimized it more but didn't really took time for it since I was working with a fixed deadline... and my objective was in fact make it look good, and not actually to have a good performance or anything.
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